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Black Hole Simulationshipped

Real-time relativistic rendering.

GPU ray tracing of gravitational lensing, accretion disk physics, and spacetime curvature in OpenGL/GLSL.

GLSL compute shaders perform the heavy geodesic math on the GPU, ray-tracing light bending around a black hole with a physically-based accretion disk and grid-deformation spacetime visualization. Modern C++17, cross-platform via CMake + vcpkg.

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