graphics · physics
Black Hole Simulationshipped
Real-time relativistic rendering.
GPU ray tracing of gravitational lensing, accretion disk physics, and spacetime curvature in OpenGL/GLSL.
GLSL compute shaders perform the heavy geodesic math on the GPU, ray-tracing light bending around a black hole with a physically-based accretion disk and grid-deformation spacetime visualization. Modern C++17, cross-platform via CMake + vcpkg.